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2011 Winter Term
Oct 18, 2019
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CMPT 306 - Game Mechanics
Will cover aspects of game graphics, physics, sound, input, AI and networking at an introductory level. This course is intended to provide a broad basis in computer game-related fields, serving as the primer and providing context for specialized courses in fourth year.
0.0 TO 3.0 Credit hours

Syllabus Available
Levels: Undergraduate Level
Schedule Types: Lecture, Tutorial

Arts and Science
Computer Science Department

Course Attributes:
Natural Sciences Program Type, On Campus Student Fees, Tuition - Category 3

Must be enrolled in one of the following Levels:     
      Undergraduate Level

Prerequisite(s): CMPT 270. MATH 264 or MATH 266 are recommended.

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