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|CMPT 306 - Game Mechanics|
Will cover aspects of game graphics, physics, sound, input, AI and networking at an introductory level. This course is intended to provide a broad basis in computer game-related fields, serving as the primer and providing context for specialized courses in fourth year.
0.0 TO 3.0 Credit hours
Levels: Undergraduate Level
Schedule Types: Lecture, Tutorial
Arts and Science
Computer Science Department
Natural Sciences Program Type, On Campus Student Fees, Tuition - Category 3
Must be enrolled in one of the following Levels:
Prerequisite(s): CMPT 270. MATH 264 or MATH 266 are recommended.